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Wildcat VP 880 Pro
256MB; Independent Dual-Head; 188M Vertices/sec; 35G AA
Samples/sec.
Wildcat VP 990 Pro
512MB; Independent Dual-Head; 225M Vertices/sec; 42G AA
Samples/sec.
Additional details on Wildcat VP880 Pro & VP990 Pro Board
(AGP Slot interfaces series)
256-bit DDR memory interface; 200Glops and 1.2 TeralOps of
processing power; Dual 370MHz, 10-bit RAMDACs; 16 dedicated
32-bit floating-point geometry processor; 16 lights
accelerated hardware; 32-bit Z-buffer minimisesannoying
flicker; 128 dedicated 32-bit floating-point texture processor
and up with up to 8 simultaneous textures in a single pass;
Programmable texture formats and filters; 64 dedicated 32-bit
integer pixel processor; Flexible Dual Display; Native support
for YUV422 video (YUV2 and UYUY); 2x DVI-I connector; 1x
3-pin mini-Din stereo sync output; DDC1/2b/2b+ support; VESA
display power management; Support Windows XP/2000, OpenGL,
DirectX 8.1 with vertex shader 1.1 & pixel shader 1.2 and
Prototype OpenGL 2.0 |
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Wildcat Realizm 100
256MB GDDR3; 2 single link DVI-I connectors.
Wildcat Realizm 200
512MB GDDR3; 2 dual link DVI-I connectors; Optional Framelock
and Genlock support with Multiview Option Kit.
Additional details on Wildcat Realizm 100 & Realizm 200
Board (AGP Slot interfaces series)
VPU technology for professional performance; Full
programmability and floating-point capabilities; seamless 32
to 16-bit and 16 to 32-bit with zero overhead; AGP 8x
interface; 256-bit wide interface bus; Texture size up to 8K x
8K; Independent, dual 40MHz 10-bit DACs; 64KB flashable EEPROM
memory via VGA bios and product configuration storage; 32GB/s
mempry bandwidth; Full floating-point precision at each
pipeline stage: 32-bit vertices, 32-bit pixels & 16-bit
back-end pixel processing; 6 programmable 36-bit
floating-point vertex shader; 48 programmable 32-bit
floating-point; fragment shader; HW accelerated pixel
read-back speed at 2GB/s; Stereo sync support; Support Windows
2000/XP (32-bit & 64-bit), LINUX (32-bit & 64-bit), OpenGL 1.5
- OpenGL Shading Language, DirectX9.0 VS3.0 & PS3.0. |
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Wildcat Realizm 500
256MB GDDR3 unified memory; Single Visual Processing Units;
Stereo support - quad buffered; 256-bit memory interface; 2
DVI-I analog/digital connector support any combination of
analog and digital display; Support Windows 2000/XP (32-bit &
64-bit) |
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Wildcat Realizm 800
640MB GDDR3 (512MB GDDR3 unified memory & 128MB GDDR3
DirectBurst memory); Dual visual processing with Vertex
Scalability Unit; 2 DVI-I analog/digital connector support any
combination of analog and digital display; Support 9.2
Megapixels display full resolution (3820x2400); Dual link DVI-I
support; Stereo support-quad buffered; 512-bit memory
interface; Optinoal Genlock & Multimview support; Support
Windows 2000/XP & LINUX (32-bit & 64-bit) |
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Additional details on Wildcat Realizm 500 & Realizm 800 Board (16x
PCIe Slot interfaces series)
PCI-Express 16x, support Stereo-quad buffered; 32 light
sources supported in hardware; 64-bit hardware accumulation
buffers to accelerate depth-of-field, motion blur, shadow, and
multi-pass rendering algorithms; Direct display of 16-bit
floating-point pixels with 3-channel, 10-bit LUT and 8-bit
WIDs; hardware accelerated 3D volumetric textures;
Simultaneous access of up to 32 texture in a single pass;
3Dlabs scalable and programmable workstation Visual Processing
Unit; support up to 256K fragment shader instructions plus
flow control and loop; support OpenGL 2.0 with Shading
Language, DirectX9.0 with high level shading language (VS2.0 &
PS2.0) |
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Wildcat Realizm Multiview Option Card
Support tri-level synce for HDTV, hi-level sync for NTSC and
PAL;
Framelock: to synchronizes, refresh & buffer swap of
multi displays & be used to simultaneously;
Genlock: to synchorizes video timing to an external
timing source. When provided with an appropriate periodic
signal, the graphic card will lock its display refresh to this
signal.
* For Wildcat Realizm 200 and Realizm 800 only.
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